
Creeptids. Enslave. Exploit. Erase.
A gothic-horror monster taming RPG. Monsters are not friends. Enslave, Exploit and Erase.
Creeptids defy natural law. Only they can harm their own. You bind them to protect what's left of humanity—but every victory leaves a scar.
Gampelay
- Tactical 3v3 Position-Based Combat: Damage, healing, and effects depend not only on types—but positions as well.
- Harvest, Runes, and Evolving Systems: Harvest Creeptids for runes. Unlock permanent upgrades that expand the gameplay.
- The Sanctuary: Sacrifice Creeptids to transfer their strength. Erase the weak. Replace the old.
Coming soon:
- Biome-Driven Passive Abilities: Right Creeptid. Right environment. Hidden powers.
- Consumable Items: Unlock them, then scavenge them. Rare tools that can swing the fight in your favor.
Future:
- Species wide progression mechanics
- 4th battle slot for support mosnters with special support skills
- Arcade Mode
WIP - Your feedback feeds the insanity.
Battle Gameplay:
Fanmade Trailer:
Credits: https://www.facebook.com/jayed.ahmed.39395033
Upcoming Experiments!
- Biomes and passive
- Consumable items
- New species
- Both old and new gain Whispers/Passive.
- Loads of upgrades.
- And much more.
Patch Notes:
New Patch: 0.3.1 - 04/29/2025
- Fixed: Level selector now properly retains chosen difficulty (previously defaulted to base difficulty).
- Balance: Broad tuning adjustments across the board for smoother gameplay.
- Progression: Base progression speed increased.
- Easier to get a full team,
Thether Yourself!
Mailing List – No fluff. No spam. Just grim updates when the time is right.
Credits- Alagard,Cloister Black, Seafoam
| Updated | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.0 out of 5 stars (2 total ratings) |
| Author | Creeptids Inc. |
| Genre | Role Playing |
| Made with | Godot |
| Tags | creature-collector, Gothic, Horror, minimalistic, monster-tamer, party-based, Perma Death, Turn-based, Turn-Based Combat |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Links | Discord |
| Content | No generative AI was used |
Download
Development log
- Update #15 – Bestiary1 day ago
- Update #14: Stats Screen Revised.8 days ago
- Update 13: Sanctum reconstruction complete.14 days ago
- Update #12: Silence Broken50 days ago
- A Fan-Made Trailer! 🎬 Update #13May 17, 2025
- 10 Monster Designs for Creeptids!May 02, 2025
- Build 3 is ALIVE! Update#11Apr 26, 2025
- (Update 9) Harvest and Transfuse – Squeeze Every Last Drop from Your Creeptids...Apr 19, 2025







Comments
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is the new base management
update out yet?
Sorry! Completely missed this message somehow 😮
Will be out in a week or two I am hopeful!
Bro! Its here 😁
Finally got around to playing it!!! :) first off well done! this is really cool and i like the direction you are going with it the spirit system is an interesting resource management and I'm excited to see where you go with it however I did find the user face kind of confusing.... two things kind of stuck out, the status effects are hard to understand from the sprites. would love to see some sort of PSN,FIR,DEF lettering just to keep it simple, and the font was a lite hard to read at times, but i know there can be issues with scaling when it comes to itch. everything feels good a responsive. UI snd effects are a nice touch as well. cant wait to see where this goes!
Yes!!! As the first person who showed interest. I was heavily missing your input. All your concerns have been noted.
finally gave it go! sweet idea! team battles are an interesting! would love to see some set up moves in the future!
Thank you again ☺️!
Next update will have monster recruitment, base management and team management. So you can really get into the strategy if things!
this looks cool! Excited to see the end of this project!
Thank you so much! I have a lot of things planned. For a full fledged game and release. Ofcourse, tiny steps each day!
keep it up!