
Creeptids
Creeptids. Enslave. Exploit. Erase.
Monsters are not friends. They are tools.
WIP - Your feedback feeds the insanity.
Gameplay
- Combat
Fast-paced 3v3. Positions. Types. Biomes. Passives. Everything matters.
- Brutal but Fair
RNG is rare . Permadeath is norm. Your choices kill, not your luck.
- Explore & Enslave
Reveal a persistent map tile by tile. Each step is a choice. Items or battles? Favorable biomes or the unknown?
- Sacrifice & Upgrades
Harvest creeptids for Runes. Sacrifice creeptids to transfer levels. Fatigue forces you to choose.
This is Not
- A roguelite with meta-progression
- A story campaign
Future
- Species-wide progression mechanics
- 4th battle slot (support monsters with special skills)
- Arcade Mode
- Boss battles
- Bases to Liberate
Battle Gameplay:
Fanmade Trailer:
Credits: https://www.facebook.com/jayed.ahmed.39395033
Patch Notes:
Patch: 0.4 - 09/06/2026
- Added Biomes and Passives
- Proper upgrade paths
- Loot during exploration
- Unique Consumables
- Huge effort into game balance
- 3 save slots
- 4 playable modes
Patch: 0.3.1 - 04/29/2025
- Fixed: Level selector now properly retains chosen difficulty (previously defaulted to base difficulty).
- Balance: Broad tuning adjustments across the board for smoother gameplay.
- Progression: Base progression speed increased.
- Easier to get a full team,
Tether Yourself!
Mailing List – No fluff. No spam. Just grim updates when the time is right.
Credits- Alagard,Cloister Black, Seafoam
| Updated | 3 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.0 out of 5 stars (2 total ratings) |
| Author | Creeptids Inc. |
| Genre | Role Playing |
| Made with | Godot |
| Tags | creature-collector, Gothic, Horror, minimalistic, monster-tamer, party-based, Perma Death, Turn-based, Turn-Based Combat |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Links | Discord |
| Content | No generative AI was used |
Download
Development log
- Update #20 - 6 New Creeptids!4 days ago
- Update #19 – The Second Starter!11 days ago
- Update #18 - Biome-Triggered Passives18 days ago
- Update #17 - Build 4 is ALIVE!40 days ago
- Update #16 - Dev Meta: The Spreadsheet49 days ago
- Update #15 – Bestiary88 days ago
- Update #14: Stats Screen Revised.95 days ago
- Update 13: Sanctum reconstruction complete.Apr 10, 2026






Comments
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is the new base management
update out yet?
Sorry! Completely missed this message somehow 😮
Will be out in a week or two I am hopeful!
Bro! Its here 😁
Finally got around to playing it!!! :) first off well done! this is really cool and i like the direction you are going with it the spirit system is an interesting resource management and I'm excited to see where you go with it however I did find the user face kind of confusing.... two things kind of stuck out, the status effects are hard to understand from the sprites. would love to see some sort of PSN,FIR,DEF lettering just to keep it simple, and the font was a lite hard to read at times, but i know there can be issues with scaling when it comes to itch. everything feels good a responsive. UI snd effects are a nice touch as well. cant wait to see where this goes!
Yes!!! As the first person who showed interest. I was heavily missing your input. All your concerns have been noted.
finally gave it go! sweet idea! team battles are an interesting! would love to see some set up moves in the future!
Thank you again ☺️!
Next update will have monster recruitment, base management and team management. So you can really get into the strategy if things!
this looks cool! Excited to see the end of this project!
Thank you so much! I have a lot of things planned. For a full fledged game and release. Ofcourse, tiny steps each day!
keep it up!