Work In Progress - Your  feedback feeds the insanity.

A gothic-horror monster taming RPG. Monsters are not friends. Enslave, Exploit and Erase.

Gampelay Overview

The Burden of Choice:
Simple mechanics interlock like worn gears—each decision turning the world a little further into entropy. The system is immediate, intuitive, and cruelly self-balancing. If balance exists here, it’s not harmony—it’s divine punishment wrapped in inevitability.

The Strife of Battle: 
Engage in grim 3v3 encounters where survival hinges on more than brute force. Type affinities shape every strike, but positioning—of both actor and target—is just as vital, sometimes fatal. Type and placement intertwine to dictate not only damage and healing but the very span of Ailments. These aren’t minor debuffs—they’re afflictions that linger, warp, and kill. Manage them wisely, or be undone by them.

Tactical Matchups:

The Sanctum of Healing:
Every return heals but also carries a cost: fatigue. Creeptids grow weaker, their maximum HP diminished by each mission. What will you do? Enslave more? Replace the broken? Harvest the dying? In this sanctuary, mercy is not a resource you can afford.

The Labyrinth of Chaos:
The world twists beneath your feet—a landscape stitched together from memory, ruin, and dream. You must explore, even as the world shifts, hunting for power, purpose, or just another day above ground.

Battle Gameplay:


Fanmade Trailer:

Credits: https://www.facebook.com/jayed.ahmed.39395033

Lore:

Creeptids defy the natural law. Only they can harm their own.  Bound by necessity, you wield them to protect what’s left of humanity, knowing full well, every victory leaves another scar on your very soul.

Upcoming Experiments!

  • Map grows biomes 
  • And reveal events. 
  • New species are discovered, 
  • Both old and new gain Whispers/Passive. 
  • And much more.


Patch Notes:

New Patch: 0.3.1  - 04/29/2025
-  Fixed: Level selector now properly retains chosen difficulty (previously defaulted to base difficulty).
- Balance: Broad tuning adjustments across the board for smoother gameplay.
- Progression: Base progression speed increased.
- Easier to get a full team,


Thether Yourself!

Mailing List No fluff. No spam. Just grim updates when the time is right.


Credits- Alagard,Cloister BlackSeafoam

Download

Download
PreAlpha Creepids 0.3.1 (Windows) 30 MB
Download
PreAlpha 0.3 30 MB
Download
Old Prototype 0.2 (Combat + Exploration ) (Pre-Preproduction) 23 MB
Download
Old Prototype 0.1 (Combat ) 23 MB

Development log

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Comments

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(+1)

is the new base management

 update out yet?

Sorry! Completely missed this message somehow 😮

Will be out in a week or two I am hopeful!

Bro! Its here 😁

(+1)

Finally got around to playing it!!! :) first off well done! this is really cool and i like the direction you are going with it the spirit system is an interesting resource management and I'm excited to see where you go with it however I did find the user face kind of confusing.... two things kind of stuck out, the status effects are hard to understand from the sprites. would love to see some sort of PSN,FIR,DEF lettering just to keep it simple, and the font was a lite hard to read at times, but i know there can be issues with scaling when it comes to itch. everything feels good a responsive. UI snd effects are a nice touch as well. cant wait to see where this goes! 

Yes!!! As the first person who showed interest. I was heavily missing your input. All your concerns have been noted.

(+1)

finally gave it go! sweet idea! team battles are an interesting! would love to see some set up moves in the future! 

Thank you again ☺️!

Next update will have monster recruitment, base management and team management. So you can really get into the strategy if things!

(+1)

this looks cool! Excited to see the end of this project! 

Thank you so much! I have a lot of things planned. For a full fledged game and release. Ofcourse, tiny steps each day!

(+1)

keep it up!