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Creeptid Hunter
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Devlog
Showcasing Some Polish, What do you think? #Update7
April 05, 2025
by
Creeptids Inc.
Putting in a bit of polish here and there as I keep developing. Some sound effects, animations, and screen transitions are already in—I’m slowly laying the foundation and figuring out where polish...
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Pre-Production Complete – The Next Phase Begins! Update#6
March 29, 2025
by
Creeptids Inc.
Pre-production is officially complete! Now diving headfirst into polish and the vertical slice. Fully embracing the namesake and the monsters-as-resources concept—both the lore and aesthetic have un...
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WIP - Base Management
March 22, 2025
by
Creeptids Inc.
1
#WIP
Making solid progress on the base management system! Soon, you’ll be able to trade your Creeptids for potions and coins, fine-tune your party, and strategize like never before...
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WIP - Base Management
March 15, 2025
by
Creeptids Inc.
1
I’ve been busy working on base management for the next update! You’ll soon be able to trade Creeptids for resources, upgrade your base, manage your party, and a whole lot more...
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Demo 2 is live!
March 08, 2025
by
Creeptids Inc.
The battle system has been greatly refined and tweaked, and now also includes board-game like exploration mechanics. Demo 3 is already in the works with even bigger updates, including base and party m...
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Itch.io Page Update: Gearing Up for Demo 2!
March 04, 2025
by
Creeptids Inc.
I’ve just updated the itch.io page in preparation for release of Demo 2! The new page looks much nicer. Please let me know of possible further improvements...
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Building the Board Game-like Exploration Experience
February 16, 2025
by
Creeptids Inc.
I’m testing board game-like exploration mechanics where every step reveals new nodes and raises the chance of random encounters. Nodes can trigger Boss Battles, healing, damage, and more. Demo 2 wil...
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